Perceptual Multimedia: A Cognitive Style Perspective 197 Copyright
Perceptual Multimedia: A Cognitive Style Perspective 197 Copyright 2006, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited. Discussion of Results Subject Content Experiment 1 Our analysis has highlighted that the subject content (i.e., particular clip category) has a statistically significant impact on the QoP-IA level of participants (p=.0000). This confirms previous results (Ghinea & Thomas, 1998) and we extended our analysis to include the impact of users cognitive styles. As depicted in Table 4, the clip on which participants performed best varied according to the users cognitive style. Accordingly, intermediate and field-independent users had the highest level of understanding for the Snooker video clip. However, field- dependent users perform better in the Documentary clip. As Table 1 shows, the most discriminating feature between the two clips is the fact that the latter clip does not contain any textual description. The difference in the understanding corresponding to the different cognitive styles is thus probably due to the fact that field-dependent learners are influenced by salient features (Jonassen & Grabowski, 1993, p.88). Without the distraction of text description, field-dependent users could concentrate their learning on video clips, so they could have better performance. On the other hand, irrespective of the type of cognitive style, all users performed worst in the highly dynamic Rugby sports action clip, in which, as Table 4 shows, all media components were medium-strong purveyors of information. This finding seems to imply that users have difficulty concentrating on multiple, different sources of information, and that the dynamism of the clip is also a contributing factor to participants level of understanding, as was confirmed by further analysis, presented in the section titled Degree of Dynamism .. The specific multimedia clip type also influences the QoP-LOE, namely the level of enjoyment experienced by users (p=.0000). As Table 5 shows, although the Documentary and Rugby video clips predominate in the Most Enjoyed and Least Enjoyed categories, only for field-dependent users does the choice of most/least enjoyed clip coincide with the clips on which the level of understanding is highest, respectively lowest (see Table 4, in this regard). These results are in line with those of Fullerton (2000) and Ford and Chen (2001), which showed that field- dependent users performed better in a learning environment matching their preferences; conversely, their performance will be reduced in a mismatched condition. Moreover, our results also show that the Forecast Field Dependent Intermediate Field Independent Best Performance Documentary Snooker 63.84% 62.93% 63.46% Worst Performance Rugby 33.24% 37.5% 34.82% Table 4. Cognitive styles and QoP-IA in clip categories
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